{"id":300,"date":"2016-09-22T01:37:06","date_gmt":"2016-09-22T01:37:06","guid":{"rendered":"http:\/\/newblog.primefactorisation.com\/2016\/09\/22\/zero\/"},"modified":"2024-11-02T15:02:43","modified_gmt":"2024-11-02T20:02:43","slug":"zero","status":"publish","type":"post","link":"https:\/\/www.primefactorisation.com\/blog\/2016\/09\/22\/zero\/","title":{"rendered":"ZERO!"},"content":{"rendered":"<p>I invented a new game for factoring quadratic trinomials over the summer break. After waiting to get to quadratics, I&#8217;m excited that this week I was finally able to play it with my Algebra 2 classes.<\/p>\n<p>As I was planning, I was thinking about how to motivate teaching factoring. In particular, I was inspired by <a href=\"https:\/\/blog.mrmeyer.com\/2015\/if-factoring-trinomials-is-aspirin-then-how-do-you-create-the-headache\/\">Dan Meyer&#8217;s thoughts<\/a>, where he mentioned that locating zeroes is the key problem that factoring helps solve. I decided to find a way to make finding those zeroes the focus of how I introduced this topic.<\/p>\n<p>This game, which I&#8217;m calling &#8220;ZERO!&#8221; is about evaluating expressions and finding zeroes. Students are in groups of four, and each group receives a set of 36 cards with a range of expressions on them. Most are quadratic trinomials, but there are some linear expressions, quadratic binomials and a handful of factored quadratics.<\/p>\n<p><img decoding=\"async\" src=\"\/content\/images\/2016\/09\/IMG_20160922_145201515-1.jpg\" alt=\"\" \/><\/p>\n<p>As a warm-up, I had students each choose a card, which I required to be a quadratic trinomial. I gave them a value for x, and they evaluated their expression with that value on dry erase boards. They then checked their answers with a calculator. My students are only just getting to grips with the TI-84, so I showed them how to store the value in x to evaluate the expression. Then I gave them a couple more values for x, which they also evaluated with the same card and checked with their calculator.<\/p>\n<p>I asked if anyone got zero for any of the values of x, and a few students put their hands up. I revealed that this is the aim of the game &#8211; to get a card that evaluates to zero. The game works like this:<\/p>\n<ol>\n<li>Each group turns all of their cards face up so everyone can see all the expressions.  <\/li>\n<li>Everyone chooses a card to place in front of themselves.  <\/li>\n<li>The teacher chooses a number randomly between -5 and 6 (inclusive).  <\/li>\n<li>Each student evaluates their expression with that number. I let them use their calculators so the game would go as quickly as possible, but I can see the benefits of having them do it by hand.  <\/li>\n<li>If a student gets zero, they shout &#8220;ZERO!&#8221;* and turn their card face down, scoring one point in the process. If multiple students in a team get zero, they still only get one point.  <\/li>\n<li>If a student scored, they replace their card for the next round. Other students can swap their card too, if they wish.  <\/li>\n<li>Most points win. I went with first to ten points, before revising it to six, but a time limit isn&#8217;t a bad idea either.<\/li>\n<\/ol>\n<p>As we worked through the game, I started prompting students with questions about which cards are the best ones to choose, and which cards are easiest to evaluate. I was also asking kids which numbers they needed to come up for them to get zero.<\/p>\n<p>Students started realizing that the quadratics were better than linears, because they have two different zeroes &#8211; mostly. There are a few quadratic cards with only one zero. I decided against choosing any expressions that couldn&#8217;t be factored, because I didn&#8217;t want a student to be stuck with a card they couldn&#8217;t get zero from.<\/p>\n<p>They also slowly realized that it was best to have different zeroes for their cards than the rest of their team (which is why I only allow one point per team each round). Four cards means eight possible zeroes, which is a better than even chance when there are twelve possible values for x. Of course, knowing what those zeroes are is easier said than done.<\/p>\n<p>Well, until they know how to factor, that is. \ud83d\ude09<\/p>\n<p>To play this game, you&#8217;ll need the following:<\/p>\n<ul>\n<li>\n<p>A set of cards for every four students. I printed each set on different colored paper so they wouldn&#8217;t get mixed up, and laminated them. I printed the word &#8220;ZERO!&#8221; on the back, but that&#8217;s not really necessary. Download here:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.dropbox.com\/s\/sc323uwbahl6wii\/zero%20game.pdf?dl=1\">zero game.pdf<\/a><\/li>\n<li><a href=\"https:\/\/www.dropbox.com\/s\/qe0umu15lmk6jay\/zero%20game.pub?dl=1\">zero game.pub<\/a><\/li>\n<\/ul>\n<\/li>\n<li>\n<p>You&#8217;ll also need a way to choose the values of x. The easiest way would be to just own a 12 sided die numbered -5 to +6. Which I don&#8217;t. So instead, the next most sensible thing to do is write your own web app to generate the numbers. Wait, that&#8217;s not sensible at all. Oh, well. The good news, <a href=\"https:\/\/www.primefactorisation.com\/activities\/zero\/\">I already did that<\/a>, so you can just use mine.<\/p>\n<\/li>\n<\/ul>\n<p><img decoding=\"async\" src=\"\/content\/images\/2016\/09\/zero-page.PNG\" alt=\"\" \/><\/p>\n<p>One bonus of having these cards is that I have practice questions ready to go. After going through factoring, I had students choose three cards each, which they factored and wrote as examples in their notebooks.<\/p>\n<p><em>* I guess this part is optional.<\/em> <\/p>\n<p><img decoding=\"async\" src=\"\/content\/images\/2016\/09\/zero-game1.png\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" src=\"\/content\/images\/2016\/09\/zero-game2.png\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" src=\"\/content\/images\/2016\/09\/zero-game3.png\" alt=\"\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I invented a new game for factoring quadratic trinomials over the summer break. After waiting to get to quadratics, I&#8217;m excited that this week I was finally able to play it with my Algebra 2 classes. As I was planning, I was thinking about how to motivate teaching factoring. In particular, I was inspired by &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.primefactorisation.com\/blog\/2016\/09\/22\/zero\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;ZERO!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-300","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/posts\/300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/comments?post=300"}],"version-history":[{"count":1,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/posts\/300\/revisions"}],"predecessor-version":[{"id":591,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/posts\/300\/revisions\/591"}],"wp:attachment":[{"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/media?parent=300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/categories?post=300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.primefactorisation.com\/blog\/wp-json\/wp\/v2\/tags?post=300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}